[Urwid] Resizing windows in urwid: how small is too small?

Ian Ward ian at excess.org
Sat May 26 22:53:28 EDT 2007

James Reeves wrote:
> Ian Ward wrote:
>> It looks pretty good, but I wonder if there is a way to do it in a more 
>> duck-typing style.
>> Instead of isinstance() perhaps we could check for a size_hint attribute 
>> and use it if it's there. That way people that know they are only using 
>> "my_widget" in one container could just do something like:
>>    my_widget.size_hint = 'weight'
>>    my_widget.size_hint_weight = 5
> Good idea, but why not just my_widget.size_hint_weight, or perhaps 
> my_widget.hint_weight? The size_hint attribute enforces a limit of a 
> single hint, but perhaps it might be neater to rely on precedence and 
> convention?

Hmm, that way there are three special variables and an ordering that 
users would have to remember.  The way I suggested there is only one 
or two variables that would be required:  size_hint is one of 'fixed' 
'flow' or 'weight' and size_hint_weight is set only in the latter case.

> On another note, I was thinking about keybindings, largely because I've 
> been customising them a lot since I switched to the Dvorak keyboard 
> layout. The signal system you have is really quite neat, and perhaps 
> underused. Instead of giving default keybindings to widgets like the 
> Columns and Pile widgets, maybe instead you could give them a set of 
> standard signals, such as "pile-down" and "column-left", that would 
> perform the same job. So you could do something like:

Signals are intended as a notification of events from widgets, and yes 
they're new and not fully implemented through the library.

What you're thinking of is like what I am planning to do with the 
"Commands" class in util.py.  Widgets will look up what the command 
associated with a keypress in their keypress function and use the 
command instead of the keypress itself.

Perhaps Keybinding is a better name.  I might switch it to that.


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